Welcome one and all!
This post will be the first of a multi-part series (I don’t know exactly how
many yet,) where we’ll explore the themes, moods, and eventually character
creation for one of my favorite worlds, the Chronicles of Darkness (formerly
known as the New World of Darkness.)
To begin, the World
of Darkness is just like our world, in the present day. It has our cities, our
races, our technology, even our people. There are two primary differences,
however. The first is that it is inherently darker. Crime rates are higher,
police response times are lower, murder and disappearances are commonplace. The
second? The supernatural is real. Vampires, Werewolves, the Fae, almost every
story you’ve heard.
Now, you may be
wondering how people sleep through the night, knowing that the monsters of the
night could be right next door. The thing is… they don’t know. Most of them at
least. Each creature has a reason to keep humanity in the dark.
Now! On to character
creation!
For this, we’ll be
using the base New World of Darkness, not the Second Edition (known as the God
Machine Chronicle.)
This game is unlike a
lot of tabletop RPGs out there, like Dungeons and Dragons, and Pathfinder. It
is a game of storytelling, not dungeon crawling (most of the time.) While none
is inherently better than the other, each has its own merit.
The Storytelling
System uses 10-sided dice, and uses a stat system that goes from 0-5 in each
stat (there are always exceptions.) A zero means you are completely unskilled
in that particular stat, while a 5 means you are world-renowned for that
particular stat, with the rest being the in-betweens.
Step 1! Concept: This
part is very basic, as it’s just a short phrase describing who your character
is. This could be anything from ‘girl next door’ to ‘small town mechanic.’ This
is also where you come up with some semblance of a background for your
character. You could also look to your storyteller to help run a prologue for
your character, to help flesh him/her out.
Step 2! Attributes:
These are divided into three categories; Physical, Mental, and Social. These
are then divided up into three more categories; Power, Finesse, and Resistance.
Each of these starts at 1.
The Physical
Attributes are, in order of Power, Finesse, and Resistance, are Strength,
Dexterity, and Stamina.
The Mental Attributes
are Intelligence, Wits, and Resolve.
The Social Attributes
are Presence, Manipulation, and Composure.
For your character,
you want to determine which of the three categories, between Physical, Mental,
and Social, you want to make the Primary, Secondary, and Tertiary.
For the Primary
category, you will have 5 extra points to divide between the three. For
instance, if you choose Physical, you could put 2 into Strength, 2 into
Dexterity, and 1 into Stamina, a fair stat spread for an athlete.
The Secondary category
would get 4 points, while the Tertiary category would get 3.
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