Showing posts with label breakdown. Show all posts
Showing posts with label breakdown. Show all posts

Tuesday, July 5, 2016

GURPS Character Creation: Just the Basics! Part 6

Welcome back, Gamelings!
We're almost done creating our character!!
How super exciting is that?

Today we will focus on Quirks and some information on Skills.

So grab a snack, some caffeine, and a comfy chair.
This might take a while.
coffee starbucks cat
Let's start with 
Quirks...
Quirks are small, strange personality traits that are neither advantages or disadvantages.
Example: Gluttony is a disadvantage; but if you can only eat or drink something if it is the color indigo, that's a quirk.
You can have up to 5 quirks at -1 points each.
A mental quirk is seen as a personality trait and must either require you to make a decision, require a certain action, or limit your actions/ give you a small penalty.
Mental quirks, though minor,  MUST be played! If you are scared of spiders and go rolling in a pit of tarantulas, what are you even doing? The GM WILL penalize you for bad roleplaying.
Follow the rules.
attorney movies justin annoyed jim carrey
A physical quirk does not HAVE to be roleplayed (although it is much more fun that way) but it does give you minor penalties in play.

Skills:
Skills are certain things you are knowledgeable in (kung fu, chemistry, cooking, etc.). Your character, in order to stand out from every other character in the game world should have a particular set of skills.


You will start your campaign with a few skills and can acquire more through training as the campaign continues! Your skills are measured in skill levels. 
Let's say that you have LiamNeeson-16 (Note: This is not a real skill...unfortunately), that means that your LiamNeeson skill is at level 16. 
(That's a pretty high LiamNeeson)


When it is time to make a move, you (or the GM) will roll 3d against the level of the appropriate skill modified for the situation. If the number rolled is less than or equal to your skill level, you succeed!
Congratulations!
But a roll of 17 or 18 is always a failure so, there's that. 

Skills (Controlling attributes):
Each skill is based off of a controlling attribute. 
There are 4 types of skill bases:
ST-based: Skills only depending on your brute strength. These are fairly rare skills.
DX-based: These skills rely on coordination, speed, and agility.
IQ-based: These skills require intelligence, creativity, and reasoning.
HT-based: These skills rely on just how physically fit you are.

Skills (Difficulty Level):
Just like in the real world, some skills take more time, study, and practice to master. The more time/study/practice that a skill requires, the harder the difficulty level is and the more points you must spend to achieve it.
Easy: These are skills that pretty much anyone can do given a short learning period.
Average: These are skills used by people every day at work, at home, in social situations, and even in combat.
Hard: These are skills that require intensive formal training.

Skills (Tech Level):
Some skills are different or evolve depending on the tech level. Those skills must be learned at your tech level or lower. (Higher Tech Level skills can be learned in game but only if you have a teacher and the skill is not IQ-based).
YOU MUST NOTE THE TECH LEVEL ON YOUR CHARACTER SHEET WITH THE SKILL!
Example: If you have navigation/TL2, you can chart the stars and whatnot... However, if you have navigation/TL8, you would just get on your phone, click GoogleMaps (or the equivalent) and use that for your GPS.
Skills (Buying):
In order to learn or improve skills, you have to spend character points... That is just the way things work. The point cost of a certain skill depends on 2 things:
The difficulty level
+
the final skill level you want to be at.

Here is a handy-dandy chart found in the GURPS Lite book to help you out!


Let's say that you are learning an IQ-based skill and your IQ is at 12. Let's also say that you wish to end up at IQ+2 and the difficulty is hard. That means that your point cost will be 12.

Skills (Defaults):
Most skills will have a default level. This is the level that you can TRY to do it if you have had no training whatsoever. If a skill has a default level, everyone can do it!
It's like an exclusive club... but with everyone... and not a club.
A skill USUALLY defaults to its controlling attribute (ST, DX, IQ, or HT) at -4 if Easy, -5 if Average, or -6 if Hard.
If a skill has NO default level, it is far too complex. It requires training!

If your skill's basic attribute is higher than 20, you must treat that attribute as a 20 when figuring out the default skill level. (Even if your character is superhuman.)
Only individuals from a society where a skill is known may attempt a default roll against that skill.
As an example, let's say your skill is snowshoeing... if you came from an area similar to the Sahara desert, you do not get to attempt a default roll. What do you know about snow?
Nothing.
That's what.
Not a darn thing.

Alright folks.
That will be it for this post!
Our next post will be the ENTIRE LIST of skills...


Wednesday, June 22, 2016

Welcome To The Spiral, Young Wizards!

So you are interested in playing


There are a few things that you absolutely need to know about this game before you decide if you actually do want to play.

There is NO fee, that is, unless you want to venture outside of Wizard City. KingsIsle needs to make money to maintain the servers, don’t they? You have some options here that are best described with a screenshot of The Wizard101 website.


Membership prices vary a little bit if you are paying on a monthly basis,

$9.95 / month for one account
$6.95 / month per account (Family Plan) multiple accounts

  Also, if you do not want to make monthly payments, you can pay a year at a time, the regular price of this is $120, or you can try to catch the yearly fee on a discounted weekend, with savings ranging up to 50% off the full price, bringing the price to $59.99USD. BUT wait, the options are not through there.  If you do not have a credit card, or do not feel comfortable using a credit card online, you can purchase “Membership Cards” at various retail stores! This leads us to the other form of play; Crown Players.

Crown Players are those that do not want the responsibility of a monthly membership, or a yearly membership, but want to “pay as you go”.  Premium Worlds (worlds after Wizard City) can be bought with crowns.  Crowns KingsIsle’s in-game currency used to buy premium items; Castles, housing items,  housing expansions, Pets, Mounts, Armor Sets and Skins, ect…). Each area or a world (starting with late Wizard City areas) cost a number of crowns to access without a membership.  The Total number of Crowns to unlock the entire game from start to finish is currently 155,335 Crowns. This is a changing number as they add worlds at least once a year.  Crowns can be purchased from either a Pre-Paid Membership Card, directly from KingsIsle, or via a relatively new in-game feature in the upper left hand corner of the actual game. It looks like THIS:
(The Earn Crowns Option MUST be ON in order to see the Icon)

(Green “Earn Crowns” Button in the Upper Left Corner)

Crowns can be bought directly from KingsIsle:  HERE 
Prices for Different Worlds can he found: HERE 

ON TO A BREAKDOWN OF THE PRE-PAID CARDS!

There are 4 different priced types of cards that very between the various stores, and of those four prices there are different “extras” depending on what store you are shopping at.  For Instance, a $20USD card purchased at Wal-Mart, and one Purchased at BestBuy will have a different Pet attached to it, and The pets change monthly, check the Website for up-to-date pet information.

Card Prices with Extra Information

  $10One Month of Membership OR 5000 Crowns

$20Two Consecutive Months of Membership OR 10,000 Crowns

$29One Month Membership OR 5000 Crowns, Special Housing, Weapon Set, Pet OR Mount

$39One Month Membership OR 5000 Crowns, House, Armor Set, Mount AND Pet


Pre-Paid Cards can be purchased at these Locations
                                                                                                                                                                 
 Wal-Mart  -  $10, $20, $29, $39

 Target  -  $20, $29, $39

 BestBest  -  $20 ONLY

 GameStop  -  $10, $20, $29, $39

 Aafes (military store)   -  $10, $20

 Circle K  -   $10

 CVS  -  $20

 Dollar General  -  $10 , $20

 Fred’s Super Dollar  -  $10 , $20

 Family Dollar  -  $10, $20

 Hastings   -  $10

 Meijr  -  $10, $20

 Speedway  -  $20

 Toys’r’Us  -  $10, $20

 Rite Aid  -  $20

 or Online from The Wizard101 Website HERE 
(There are options for our International Friends as well, just click on your flag to see your Options)



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Hey SHITHEAD, you can’t say that!

Wizard101 prides itself on its Family Friendly environment, and with children playing, comes great verbal censorship. If you are typing and a word comes up RED then no one will see anything other than “….”. Also there are age settings that determine what can and cannot be seen while typing as well. Over 18 years old and you can see all text minus words that are forbidden.  Other words can show up in Yellow, this means that only people over the age of 18 can see them. This includes numbers, and nonsensical things like “093280hfw*#0jidNf20” this is to prevent people from giving other players their passwords. If you are caught trying to bypass the chat filters there could be punishments ranging from a simple timed chat ban, to account suspension, and even permanent IP Banning in the worst cases.

 Get a Better Idea about the Functionality of Wizard101’s Safety Features for Young Adults and Children

…   HERE  …  


Remember Wizards, this is a Family Game, all that is asked, is to be mindful of that fact.

We look Forward to seeing you in the Spiral.


Special Thanks to Iridian ShadowHunter for helping me get the various card values.